Pathos
Pathos is a stealth puzzler where you shoot enemies with darts to affect their emotions.  Overload their senses with Rage, Fear, or Sadness and bring down the corrupt drug ring that killed your brother.
This is the game I made for my senior project at the University of Utah. For this game, my primary role was level builder, but I was also in charge of animations. I've built and discarded a handful of levels for this game throughout the development process. With every new iteration of the game, new levels needed to be built to incorporate the updated mechanics. Discarding the old designs is no big deal to me. Iterating off of old ideas helps you create better ones.
Here are a couple images the levels I built for the Warehouse Levels:
A couple images of the Apartment Levels:
Additionally, I created the main menu:

There are a lot of moving objects in the main menu that give it a nice cinematic touch.

On the animation side of things, we took advantage of our University's motion capture studio.  All of the animations you see in game are actually just recordings of me dancing around in a black leotard. Motion capture is fantastic.

(These suits sure do get hot)

If you would like to play our game, you can! It's available on our team website, as well as on Steam. Check it out!

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