Mega Veg Man
Mega Veg Man is a personal project I began a couple months ago to teach my friend how to build games in Unity. 
It is a classic arcade style platformer with cheerful elements and challenging mechanics. This game takes a lot of inspiration from many other platformers, primarily Super Meat Boy

As of now, the game consists of 4 worlds, each with a different theme and new mechanics to overcome.  At the end of each world, the player must conquer the final world boss to progress to the next, demonstrating everything they've learned along the way and putting their skills to the ultimate test. Currently there are 96 playable levels, so go check em' out!

All of the art in the game is primarily taken from free online sources under the Creative Commons License, along with a little bit of Photoshop on the side as needed. Other than that, the majority of the coding and design is done by me.
I even added controller support! Plug your controller in and the game takes care of the rest.  It is designed to be as user friendly as possible. As a bonus, I included haptic feedback for certain events in the game.
As far as building levels goes, I took advantage of Unity's Tile Painter tool to maximize my building.  I begin by constructing the layout of the level using the floors and walls layer, then just paint in the jumpable zones, backgrounds, and hazardous areas. It's that easy! Each level uses a grid prefab variant which I created and may edit as I please. Once I established a solid building tool, levels began to flow effortlessly; however, level designs undergo many changes based on player feedback.
If you want to test this game out, feel free to check out the link and rise to the challenge! I promise things look way better in-game than in the pictures.  Plus you can hear all of the cool audio I put in.  Some of the sounds/soundtracks are created by my friend Alex Tran, who helped my with audio in previous projects.

https://armadillobros.itch.io/mega-veg-man
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